图层探查控件
TIP
鼠标滑过地图,可对地图进行探查。
代码如下:
点我查看代码
vue
<template>
<div id="map"></div>
</template>
<script lang="ts" setup>
import { onMounted, onBeforeUnmount } from "vue";
import { Map, View } from "ol";
import { Pixel } from "ol/pixel";
import { Tile } from "ol/layer";
import { XYZ } from "ol/source";
import { fromLonLat } from "ol/proj";
import { ATTRIBUTIONS } from "../../../constants";
let map: Map | null = null;
const initMap = () => {
const container = document.getElementById("map");
//设置地图容器放置位置
const TiandiMap_vec = new Tile({
className: "天地图矢量图层",
source: new XYZ({
attributions: ATTRIBUTIONS,
url: "http://t0.tianditu.com/DataServer?T=vec_w&x={x}&y={y}&l={z}&tk=3bc6874f2b919aa581635abab7759a3f",
wrapX: false,
}),
});
const TiandiMap_img = new Tile({
className: "天地图影像图层",
source: new XYZ({
attributions: ATTRIBUTIONS,
url: "http://t0.tianditu.com/DataServer?T=img_w&x={x}&y={y}&l={z}&tk=3bc6874f2b919aa581635abab7759a3f",
wrapX: false,
}),
});
map = new Map({
//初始化map
target: "map",
//地图容器中加载的图层
layers: [TiandiMap_img, TiandiMap_vec],
view: new View({
center: fromLonLat([-109, 46.5]),
zoom: 6,
}),
});
//探查半径
let radius = 75;
//添加键盘按下事件监听,用来控制探查范围的大小
document.addEventListener("keydown", (evt) => {
if (map === null) return;
if (evt.key === "ArrowUp") {
radius = Math.min(radius + 5, 150);
//map.render();
evt.preventDefault();
} else if (evt.key === "ArrowDown") {
radius = Math.max(radius - 5, 25);
map.render();
evt.preventDefault();
}
});
if (container) {
// 实时得到鼠标的像素位置
let mousePosition: Pixel = [];
container.addEventListener("mousemove", (event) => {
if (map === null) return;
mousePosition = map.getEventPixel(event);
map.render();
});
container.addEventListener("mouseout", () => {
if (map === null) return;
mousePosition = [];
map.render();
});
// 在渲染层之前,做剪裁
TiandiMap_vec.on("prerender", (event) => {
const ctx = event.context as CanvasRenderingContext2D;
if (!event.frameState) return;
const pixelRatio = event.frameState.pixelRatio;
ctx.save();
ctx.beginPath();
if (mousePosition) {
//只显示一个围绕着鼠标的圆圈
ctx.arc(
mousePosition[0] * pixelRatio,
mousePosition[1] * pixelRatio,
radius * pixelRatio,
0,
2 * Math.PI
);
ctx.lineWidth = 5 * pixelRatio;
ctx.strokeStyle = "rgba(0,0,0,0.5)";
ctx.stroke();
}
ctx.clip();
});
// 呈现层后,恢复画布的背景
TiandiMap_vec.on("postrender", (event) => {
const ctx = event.context as CanvasRenderingContext2D;
ctx.restore();
});
}
};
onMounted(() => {
initMap();
});
onBeforeUnmount(() => {
if (map) {
map.dispose();
map = null;
}
});
</script>
<!-- Add "scoped" attribute to limit CSS to this component only -->
<style scoped>
#map {
width: 100%;
height: 650px;
}
</style>