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图层探查控件

TIP

鼠标滑过地图,可对地图进行探查。

代码如下:

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vue
<template>
  <div id="map"></div>
</template>

<script lang="ts" setup>
import { onMounted, onBeforeUnmount } from "vue";
import { Map, View } from "ol";
import { Pixel } from "ol/pixel";
import { Tile } from "ol/layer";
import { XYZ } from "ol/source";
import { fromLonLat } from "ol/proj";
import { ATTRIBUTIONS } from "../../../constants";

let map: Map | null = null;

const initMap = () => {
  const container = document.getElementById("map");
  //设置地图容器放置位置
  const TiandiMap_vec = new Tile({
    className: "天地图矢量图层",
    source: new XYZ({
      attributions: ATTRIBUTIONS,
      url: "http://t0.tianditu.com/DataServer?T=vec_w&x={x}&y={y}&l={z}&tk=3bc6874f2b919aa581635abab7759a3f",
      wrapX: false,
    }),
  });
  const TiandiMap_img = new Tile({
    className: "天地图影像图层",
    source: new XYZ({
      attributions: ATTRIBUTIONS,
      url: "http://t0.tianditu.com/DataServer?T=img_w&x={x}&y={y}&l={z}&tk=3bc6874f2b919aa581635abab7759a3f",
      wrapX: false,
    }),
  });

  map = new Map({
    //初始化map
    target: "map",
    //地图容器中加载的图层
    layers: [TiandiMap_img, TiandiMap_vec],
    view: new View({
      center: fromLonLat([-109, 46.5]),
      zoom: 6,
    }),
  });
  //探查半径
  let radius = 75;
  //添加键盘按下事件监听,用来控制探查范围的大小
  document.addEventListener("keydown", (evt) => {
    if (map === null) return;
    if (evt.key === "ArrowUp") {
      radius = Math.min(radius + 5, 150);
      //map.render();
      evt.preventDefault();
    } else if (evt.key === "ArrowDown") {
      radius = Math.max(radius - 5, 25);
      map.render();
      evt.preventDefault();
    }
  });

  if (container) {
    // 实时得到鼠标的像素位置
    let mousePosition: Pixel = [];
    container.addEventListener("mousemove", (event) => {
      if (map === null) return;
      mousePosition = map.getEventPixel(event);
      map.render();
    });

    container.addEventListener("mouseout", () => {
      if (map === null) return;
      mousePosition = [];
      map.render();
    });

    // 在渲染层之前,做剪裁
    TiandiMap_vec.on("prerender", (event) => {
      const ctx = event.context as CanvasRenderingContext2D;
      if (!event.frameState) return;
      const pixelRatio = event.frameState.pixelRatio;
      ctx.save();
      ctx.beginPath();
      if (mousePosition) {
        //只显示一个围绕着鼠标的圆圈
        ctx.arc(
          mousePosition[0] * pixelRatio,
          mousePosition[1] * pixelRatio,
          radius * pixelRatio,
          0,
          2 * Math.PI
        );
        ctx.lineWidth = 5 * pixelRatio;
        ctx.strokeStyle = "rgba(0,0,0,0.5)";
        ctx.stroke();
      }
      ctx.clip();
    });

    // 呈现层后,恢复画布的背景
    TiandiMap_vec.on("postrender", (event) => {
      const ctx = event.context as CanvasRenderingContext2D;
      ctx.restore();
    });
  }
};

onMounted(() => {
  initMap();
});

onBeforeUnmount(() => {
  if (map) {
    map.dispose();
    map = null;
  }
});
</script>

<!-- Add "scoped" attribute to limit CSS to this component only -->
<style scoped>
#map {
  width: 100%;
  height: 650px;
}
</style>

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